ENHANCING EFL LEARNERS’ SPEAKING SKILLS THROUGH GAMIFICATION IN A BLENDED LEARNING ENVIRONMENT

Authors

  • ISAQOVA O’G’ILOY RUSTAMJON QIZI Buxdpi master student

Keywords:

gamification, blended learning, EFL, speaking skills, motivation, digital platforms, interactive learning.

Abstract

This article analyzes the use of gamification elements in a blended learning environment to develop the speaking skills of English as a Foreign Language (EFL) learners. The blended learning model, which combines traditional classroom instruction with digital platforms, increases flexibility in language learning, while gamification enhances learner motivation and engagement. The article discusses various game elements (points, levels, badges, leaderboards) and methods for their application in EFL speaking practice. Furthermore, the effectiveness, advantages, and potential challenges of this approach are examined.

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References

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Graham, C. R. (2006). Blended learning systems: Definition, current trends, and future directions. In C. J. Bonk & C. R. Graham (Eds.), The handbook of blended learning: Global perspectives, local designs (pp. 3–21). San Francisco: Pfeiffer.

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Published

2026-05-08

How to Cite

ISAQOVA O’G’ILOY RUSTAMJON QIZI. (2026). ENHANCING EFL LEARNERS’ SPEAKING SKILLS THROUGH GAMIFICATION IN A BLENDED LEARNING ENVIRONMENT. International Multidisciplinary Journal for Research & Development, 13(5), 223–227. Retrieved from https://ijmrd.in/index.php/imjrd/article/view/6190